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-rw-r--r--src/components/layout.js171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/components/layout.js b/src/components/layout.js
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index 9cfd210..0000000
--- a/src/components/layout.js
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-export {defaultLayout, initTree};
-
-const DEFAULT_TILE_SPACING = 5;
-const DEFAULT_HEADER_SZ = 20;
-
-const staticSqrLayout = { //determines layout for squares in a specified rectangle, with spacing
- TILE_SPACING: DEFAULT_TILE_SPACING,
- HEADER_SZ: DEFAULT_HEADER_SZ,
- genLayout(nodes, x0, y0, w, h){
- //get number-of-columns with highest occupied-fraction of rectangles with aspect-ratio w/h
- //account for tile-spacing?, account for parent-box-border?,
- let numTiles = nodes.length, ar = w/h;
- let numCols, numRows, bestFrac = 0;
- for (let nc = 1; nc <= numTiles; nc++){
- let nr = Math.ceil(numTiles/nc);
- let ar2 = nc/nr;
- let frac = ar > ar2 ? ar2/ar : ar/ar2;
- if (frac > bestFrac){
- bestFrac = frac;
- numCols = nc;
- numRows = nr;
- }
- }
- //compute other parameters
- let tileSz = Math.min(
- ((w - this.TILE_SPACING) / numCols) - this.TILE_SPACING,
- ((h - this.TILE_SPACING) / numRows) - this.TILE_SPACING);
- //determine layout
- return Object.fromEntries(
- nodes.map((el, idx) => [el.tolNode.name, {
- x: x0 + (idx % numCols)*(tileSz + this.TILE_SPACING) + this.TILE_SPACING,
- y: y0 + Math.floor(idx / numCols)*(tileSz + this.TILE_SPACING) + this.TILE_SPACING,
- w: tileSz,
- h: tileSz
- }])
- );
- },
- initLayoutInfo(tree){
- return;
- },
- updateLayoutInfoOnExpand(nodeList){
- return;
- },
- updateLayoutInfoOnCollapse(nodeList){
- return;
- }
-};
-const staticRectLayout = {
- TILE_SPACING: DEFAULT_TILE_SPACING,
- HEADER_SZ: DEFAULT_HEADER_SZ,
- genLayout(nodes, x0, y0, w, h){
- //get number-of-columns with highest tileCount-proportions-alignment
- let numTiles = nodes.length;
- let tileCounts = nodes.map(e => e.tileCount);
- let tileCountTotal = tileCounts.reduce((x, y) => x+y);
- let numCols, bestScore = Number.NEGATIVE_INFINITY, rowProportions, colProportions;
- for (let nc = 1; nc <= numTiles; nc++){
- let nr = Math.ceil(numTiles/nc);
- //create grid representing each tile's tileCount (0 for no tile)
- let grid = Array(nr).fill().map(e => Array(nc).fill(0));
- for (let i = 0; i < tileCounts.length; i++){
- grid[Math.floor(i / nc)][i % nc] = tileCounts[i];
- }
- //get totals across each row/column divided by tileCountTotal
- let rowProp = grid.map(e => e.reduce((x, y) => x+y) / tileCountTotal);
- let colProp = [...Array(nc).keys()].map(c =>
- [...Array(nr).keys()].map(r => grid[r][c]).reduce((x,y) => x+y) / tileCountTotal);
- //get score
- let score = 0;
- for (let r = 0; r < nr; r++){
- for (let c = 0; c < nc; c++){
- if (grid[r][c] > 0){
- score -= Math.abs(grid[r][c] - (rowProp[r] * colProp[c]));
- }
- }
- }
- //also score for w/h occupation?
- if (score > bestScore){
- bestScore = score;
- numCols = nc;
- rowProportions = rowProp;
- colProportions = colProp;
- }
- }
- //determine layout
- let rowNetProps = [0];
- for (let i = 0; i < rowProportions.length-1; i++){
- rowNetProps.push(rowNetProps[i] + rowProportions[i]);
- }
- let colNetProps = [0];
- for (let i = 0; i < colProportions.length-1; i++){
- colNetProps.push(colNetProps[i] + colProportions[i]);
- }
- let retVal = Object.fromEntries(
- nodes.map((el, idx) => [el.tolNode.name, {
- x: x0 + colNetProps[idx % numCols]*(w - this.TILE_SPACING) + this.TILE_SPACING,
- y: y0 + rowNetProps[Math.floor(idx / numCols)]*(h - this.TILE_SPACING) + this.TILE_SPACING,
- w: colProportions[idx % numCols]*(w - this.TILE_SPACING) - this.TILE_SPACING,
- h: rowProportions[Math.floor(idx / numCols)]*(h - this.TILE_SPACING) - this.TILE_SPACING
- }]));
- return retVal;
- },
- initLayoutInfo(tree){ //initialise node-tree with tile-counts
- if (tree.children.length == 0){
- tree.tileCount = 1;
- } else {
- tree.children.forEach(e => this.initLayoutInfo(e));
- tree.tileCount = tree.children.map(e => e.tileCount).reduce((x,y) => x+y);
- }
- },
- updateLayoutInfoOnExpand(nodeList){ //given list of tree-nodes from expanded_child-to-parent, update tile-counts
- nodeList[0].children.forEach(e => {e.tileCount = 1});
- nodeList[0].tileCount = nodeList[0].children.length;
- for (let i = 1; i < nodeList.length; i++){
- nodeList[i].tileCount += nodeList[0].tileCount - 1;
- }
- },
- updateLayoutInfoOnCollapse(nodeList){ //given list of tree-nodes from child_to_collapse-to-parent, update tile-counts
- let tc = nodeList[0].tileCount;
- nodeList[0].tileCount = 1;
- for (let i = 1; i < nodeList.length; i++){
- nodeList[i].tileCount -= tc - 1;
- }
- }
-};
-const sweepToSideLayout = {
- TILE_SPACING: DEFAULT_TILE_SPACING,
- HEADER_SZ: DEFAULT_HEADER_SZ,
- genLayout(nodes, x0, y0, w, h){
- //separate leaf and non-leaf nodes
- let leaves = [], nonLeaves = [];
- nodes.forEach(e => (e.children.length == 0 ? leaves : nonLeaves).push(e));
- //determine layout
- if (nonLeaves.length == 0){ //if all leaves, use squares-layout
- return staticSqrLayout.genLayout(nodes, x0, y0, w, h);
- } else { //if some non-leaves, use rect-layout
- let retVal = {};
- if (leaves.length > 0){
- let ratio = leaves.length / (leaves.length + nonLeaves.map(e => e.tileCount).reduce((x,y) => x+y));
- retVal = staticSqrLayout.genLayout(leaves, x0, y0, w*ratio, h);
- x0 += w*ratio - this.TILE_SPACING;
- w -= (w*ratio - this.TILE_SPACING);
- }
- //return {...retVal, ...staticSqrLayout.genLayout(nonLeaves, x0, y0, w, h)};
- return {...retVal, ...staticRectLayout.genLayout(nonLeaves, x0, y0, w, h)};
- }
- },
- initLayoutInfo(tree){
- staticRectLayout.initLayoutInfo(tree);
- },
- updateLayoutInfoOnExpand(nodeList){
- staticRectLayout.updateLayoutInfoOnExpand(nodeList);
- },
- updateLayoutInfoOnCollapse(nodeList){
- staticRectLayout.updateLayoutInfoOnCollapse(nodeList);
- }
-};
-let defaultLayout = sweepToSideLayout;
-
-function initTree(tol, lvl, layout = defaultLayout){
- let tree = {tolNode: tol, children: []};
- initTreeRec(tree, lvl);
- layout.initLayoutInfo(tree)
- return tree;
-}
-function initTreeRec(tree, lvl){
- if (lvl > 0){
- tree.children = tree.tolNode.children.map(e => initTreeRec({tolNode: e, children: []}, lvl-1));
- }
- return tree;
-}