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authorTerry Truong <terry06890@gmail.com>2022-09-13 20:39:03 +1000
committerTerry Truong <terry06890@gmail.com>2022-09-13 21:34:27 +1000
commit556d6c953e74996e0ae6a8328e352ab43735f993 (patch)
tree465edb30070578759476bcbd56cf84ab55a00d47 /src/layout.ts
parent23b5cc80ba02936659564dd03b173d3214ce5978 (diff)
Trigger expand/collapse-fail animation via callback
Previously, this was done by changing a LayoutNode field from App.vue, and having TolTile watch that field
Diffstat (limited to 'src/layout.ts')
-rw-r--r--src/layout.ts2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/layout.ts b/src/layout.ts
index ec5b70c..140af77 100644
--- a/src/layout.ts
+++ b/src/layout.ts
@@ -27,7 +27,6 @@ export class LayoutNode {
hidden: boolean; // Used to hide nodes upon an expand-to-view
hiddenWithVisibleTip: boolean;
hasFocus: boolean; // Used by search and auto-mode to mark/flash a tile
- failFlag: boolean; // Used to trigger failure animations
// Constructor ('parent' are 'depth' are generally initialised later, 'tips' is computed)
constructor(name: string, children: LayoutNode[]){
this.name = name;
@@ -45,7 +44,6 @@ export class LayoutNode {
this.hidden = false;
this.hiddenWithVisibleTip = false;
this.hasFocus = false;
- this.failFlag = false;
}
// Returns a new tree with the same structure and names
// 'chg' is usable to apply a change to the resultant tree